Airscape - The Fall Of Gravity For Mac



Daniel West, Design and Programming

AIRSCAPE: THE FALL OF GRAVITY is an upcoming action platformer about an octopus lost in a strange and dangerous world. AIRSCAPE: THE FALL OF GRAVITY is an action platformer about an octopus lost in a strange and dangerous world. Created by a team of students from around the world, Airscape combines innovative gravity mechanics, devious obstacles, and questionable physics. Airscape is currently available below on Windows, Mac, and Linux. Airscape: The Fall of Gravity Steam Key GLOBAL. 99.93% of 10k+ ratings are excellent! WINDOWS MAC LINUX. Airscape: The Fall of Gravity Steam Key GLOBAL. 99.93% of 10k+ ratings are excellent! Global Can be activated in United States. WINDOWS MAC LINUX. Minimum system requirements. System requirements: Windows XP, Vista, 7, 8, 10Processor: 1.4GHz processor or faster.

Airscape - The Fall Of Gravity For Mac

Daniel is a 1st-year college student from Wollongong, Australia. He started his programming experience with LEGO robotics at a young age. In 2011, he moved onto game programming with Construct 2. He spends his spare time feeling guilty about not working, and playing Spelunky and Nuclear Throne. Heisalsoobsessedwithtypefaces. You can follow Daniel on twitter here.

Claudia Starke, Artwork

Claudia is a third-year university student from Germany, studying to teach Art and German. You can find her deviantART page here.

Dieter Theuns, Artwork

Initially hired to just do some of the UI elements, Dieter provided the team with a huge pile of small details to improve the overall world feel. Apart from that, he is a genuine guy looking for someone who loves laughing to enjoy long walks on the beach. Check out his dating profile here.

Sam Gossner, Music and Sound

Sam is a primarily self-taught composer and musicological madman specializing in cinematic orchestral music for games and orchestral sampling, currently entering his third year in college. He loves writing music that expresses ideas and emotions, and Airscape provided a unique challenge to him as both a very large and complex score (as well as the fact that he had to come up with SOMETHING to make the sound of an octopus walking). Learn more about him here.

Indie games are everywhere, and they’re accepted, no, welcomed, as part of the fabric of modern videogames. With their rebirth comes an influx of 2D platformers, from Braid to Shovel Knight, and Terraria to Trine. It’s…well it’s become a little overwhelming. Airscape: The Fall of Gravity is the latest to try its hand at the genre and, while not a bad game, it’s severely limited by a lack of innovation.

Airscape is the second game in a relatively short space of time to star an octopus as its protagonist, but unlike the clumsy squid masquerading as a human in Octodad, the octopi in Airscape are very much silent and lifeless. This octopus, for reasons unknown, has found himself trapped in a mysterious world. Your goal is to progress through each level, collecting up to three orbs (?) along the way. Collecting every single orb isn’t mandatory, and you can finish each level having avoided each one, but doing so would be unwise, as later worlds will remain locked until you gather the required amount.

As the octopus, you, for the most part, jump, sprint and swim your way through levels. Levels are fairly decent in length and feature a myriad of techniques you’ve seen before. Bombs, lasers, missiles and steep falls will provide the majority of your opposition, with timing critical to your success.

As its name suggests, Airscape: The Fall of Gravity plays on the manipulation of gravity, or lack of it in this case. With lower than normal gravity levels, you can jump higher, float further and manoeuvre in abnormal ways. It’s in these elements that Airscape is at its best, requiring precise timing and fast reactions. The game presents a fairly significant challenge from early on, too, although I’d be remiss if I didn’t admit that the challenge sometimes strayed over the fine line into frustration. Certain levels will require a, quite frankly, tiresome, repetitive and mundane level of trial and error – I’m all for challenge in games, but Airscape doesn’t handle it as delicately is it should – Super Mario Galaxy it ain’t.

What Airscape does nail is its look and feel. Music is generally catchy and upbeat, without every becoming too intrusive or annoying, and the octopus makes a strangely satisfying suction noise. The game’s look, while simple, is consistent in its tone, with a blend of bright and saturated colours.

But, at the risk of repeating myself, Airscape’s biggest issue is its lack of innovation. Ambivalence, apathy, indifference – those words would probably be best suited to describe the few hours I spent with Airscape. It’s not offensive, it’s not bad, it’s not even mediocre, it’s just ok. A lot of what it’s set out to do has already been done, and I’d struggle to name a single new, fresh and interesting idea that’s presented in Airscape that hasn’t already been thought of, executed and perfected by someone else.

Airscape: The Fall of Gravity(Reviewed on Windows)

Airscape The Fall Of Gravity

Game is enjoyable, outweighing the issues there may be.

Airscape the fall of gravity walkthrough

Airscape The Fall Of Gravity Walkthrough

Airscape is ok. It’s a decent way to spend a few hours but, among an incredibly competitive bank of excellent 2D platformers, it fails to stand out.

Airscape - The Fall Of Gravity For Mac Os

This game was supplied by the publisher or relevant PR company for the purposes of review